JourneyChronicle

You play. This remembers.

Sample chronicle · not a logged session

Character

Tovrik

Dwarf · Warrior

Where they are now

Kharanos

Dun Morogh

Level 6

Dwarf

Warrior

Deaths 1. Got back up.

Stats

Growth since chapter 1
StatNowChapter 1Growth
Strength · Str 36 25 +11
Agility · Agi 21 17 +4
Stamina · Sta 34 24 +10
Intellect · Int 20 19 +1
Spirit · Spi 22 19 +3

Drive

To walk out of the valley with the axe accounted for, and to get back up when the snow says otherwise.

Current chapter of their story

Level 6 at the hearth in Kharanos, counting one death that did not finish him.

Tier · Recruit

Gear highlights

  • Main Hand

    Whelp-Gnawed Hatchet Uncommon

    The haft is a map of tooth marks. The head is rude, thick, and his.

  • Chest

    Frost-Rimed Trogg Vest Uncommon

    Trogg hide, stiff with Coldridge frost. It still smells like the shelf. He wears it anyway.

Who they've become

Tovrik left Anvilmar a recruit with a borrowed axe. He is level 6 now, in Kharanos, Dun Morogh, with the Whelp-Gnawed Hatchet beside him and the Frost-Rimed Trogg Vest on his shoulders. He died once on a shelf in Coldridge Valley and got back up. He is not a champion of Ironforge. He is a dwarf the snow failed to keep.

Story traits

A trait is earned when that stat has grown enough, since chapter 1, to leave a mark on the prose. Locked traits are still part of the sheet. The story has not caught up to them.

  • Feats of Might

    Earned

    Strength +11 since chapter 1

    When the hatchet comes down, the sentence gets shorter. The chronicle records the blow, not the speech before it.

  • Sure Feet

    Locked

    Agility +4 since chapter 1

    The stones of Dun Morogh have not yet taught his boots to lie. He still chooses the wide step.

  • Hard to Kill

    Earned

    Stamina +10 since chapter 1

    He has died once in the valley and stood up while the snow was still falling. The page does not treat that as an ending.

  • Quick Wits

    Locked

    Intellect +1 since chapter 1

    He solves a trogg by walking toward it. Cleverness, if it comes, will have to survive the walk.

  • Long Breath

    Locked

    Spirit +3 since chapter 1

    The hearth still does more for him than any prayer. Spirit is a coal he has not learned to cup in both hands.